I worked with the team at Sega to integrate new content related features and reskin the UI for a Holiday update in an attempt to secure front page features on both Android and iOS app stores. A small team of myself, an artist, a developer, and a game designer worked over a short time period to make this goal a reality.
Sega | Demiurge
User Experience Designer
User Interface Artist
Below are a few visual explorations of ways to communicate to the player their initial launch speed. After all the sliders and lights were said and done, we settled on a simple light up light ring.
Below are a few visual explorations of ways to communicate to the player their initial launch speed. After all the sliders and lights were said and done, we settled on a simple light up light ring.
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Here is the very first flow I wireframed out. As you can see, it is rough and has missing pieces, but still has enough information for engineering to begin working on a prototype or the vertical slice. From here all screens and user stories were broken down into smaller tasks and further iteration on wireframes was done.
Here is the very first flow I wireframed out. As you can see, it is rough and has missing pieces, but still has enough information for engineering to begin working on a prototype or the vertical slice. From here all screens and user stories were broken down into smaller tasks and further iteration on wireframes was done.